Wednesday, June 19, 2013

Parent-Child Relationship in OOP C++

The C++ source code below:


#include <cstdio>
#include <iostream>

using namespace std;

class CParent {
public:
 CParent() {
  ref++;
  cout <<  "class CParent: constructor ref=" << ref << endl;
  Function();
 };
 virtual ~CParent() {
  ref--;
  cout << "class CParent: destructor ref=" << ref << endl;
 }
 virtual int Function() {
  cout << "\tA::Function()" << endl;
  return ref;
 }
 static unsigned int ref;
};


class CChild : public CParent {
public:
 CChild() {
  ref++;
  cout << "\tclass CChild: constructor ref=" << ref << endl;
  m_a = new CParent();
 };
 virtual ~CChild() {
  ref--;
  cout << "\tclass CChild: destructor ref=" << ref << endl;
  delete m_a;
 }

 static unsigned int ref;
private:
 CParent *m_a;
};


unsigned int CParent::ref = 0;
unsigned int CChild::ref = 0;

int main()
{
 int i;
 int n = 2;

 CChild *c = new CChild[n];
 for(i=0; i(&c[i]);
  printf("p[%d].Function()=%d\n", i, p->Function());
 }
 cout << "CChild::Ref=" << CChild::ref << endl;
 delete [] c;
}

No comments:

Post a Comment